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Team: Christopher Atkinson
The aim of A DOCUMENT THRILLER was to recreate the monotony of doing paper work, while trying to challenge the player. If time had permitted, I had planned to "corporate espionage" elements to the game, giving it a story that is intended to keep the player thinking about other things while also documenting.
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A DOCUMENT THRILLER
Genre: Puzzle/Simulation
A DOCUMENT THRILLER was a solo project I created inspired by games created by Lucas Pope, creator of Papers, Please.was
My Contributions
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Wrote initial Game Design Document
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Implementation of assets, both 2D and 3D
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Everything lighting, including post-processing
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.Fbx implementation in-engine
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Greybox and final layout of mission 1 and 3
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Basic scripts in C#
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