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Team: Christopher Atkinson

The aim of A DOCUMENT THRILLER was to recreate the monotony of doing paper work, while trying to challenge the player. If time had permitted, I had planned to "corporate espionage" elements to the game, giving it a story that is intended to keep the player thinking about other things while also documenting.

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A DOCUMENT THRILLER

Genre: Puzzle/Simulation

A DOCUMENT THRILLER was a solo project I created inspired by games created by Lucas Pope, creator of Papers, Please.was 

 

My Contributions

  • Wrote initial Game Design Document

  • Implementation of assets, both 2D and 3D

  • Everything lighting, including post-processing

  • .Fbx implementation in-engine

  • Greybox and final layout of mission 1 and 3

  • Basic scripts in C#

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