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Name: Pollen-Nation (Alpha)      Platform: Mobile     Team: 5 people 

   

Pollen-Nation was originally a concept created by a GDML student who asked me to jump on as Design Lead.

In that time I iterated upon our GDD and organised a team I thought capable of helping create the game, as well as adopting the entire project once the original party was no longer able to dedicate his time to the project.

Name: Heist      Platform: PC     Team: 6 people     Time: 2 Days

HEIST was the result of a 2-day in-house Game Jam at the Academy of Interactive Entertainment, Adelaide Campus.

The aim of Heist was to make a basic stealth game in which the player would have to risk getting caught in order to steal more gold from the bank; doing so would allow the player to achieve a higher overall score toward the end.

 

Anything the player could interact with was in color, while everything else was grey-scale. Anything harmful to the player would be red (eg. search lights) and everything the player wanted was green (eg. Money and door buttons).

Name: Project Eldritch     Platform: PC     Team: 7 people     Time: 6 weeks

PROJECT ELDRITCH was the result of my first major production at AIE. We had roughly 6 weeks to create a "vertical slice" of a game.

The aim of PROJECT ELDRITCH was to create what could essentially be a demo to a larger horror game. The players' aim was to explore the environment and find ways to move deeper into the mansion, while avoiding the potential horror inside. They can also piece together the horror that occurred by discovering a variety of documents.

Name: Chronomancer     Platform: PC     Team: 8 people     Time: 3 months

CHRONOMANCER was a project I undertook for my second year Major Production at the Academy of Interactive Entertainment

The initial idea was to create a turn-based strategy game with a fantasy theme; however, we also wanted to have a plot in-which the protagonist was morally ambiguous, while also maintaining the players' connection with them.

To this end it has been one of the more challenging and interesting projects I have worked on. 

Name: A Document Thriller    Platform: PC     Team: 1     Time: 2 weeks

 

A DOCUMENT THRILLER was a solo project I decided to make for an assignment as AIE. It was inspired by Lucas Pope and his micromanaging genre of games.

The player takes the role of someone who works in "The Department of Departments".They have to choose the correct documents and fill them out using drop boxes, based on requests they receive on the screen. 

The menu music is from the game Papers, Please and belongs to Lucas Pope. This game has not been used for commercial gain.

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