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Team: 3 designers (myself included), 4 artists and 1 programmer


CHRONOMANCER was a project I undertook for my second year Major Production at the Academy of Interactive EntertainmentThe initial idea was to create a turn-based strategy game with a fantasy theme; however, we also wanted to have a plot in-which the protagonist was morally ambiguous, while also maintaining the players' connection with them. To this end it has been one of the more challenging and interesting projects I have worked on. 
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CHRONOMANCER

Genre: Turn-based Strategy

CHRONOMANCER was a project I undertook for my second year Major Production at the Academy of Interactive Entertainment, spanning roughly 3 months of production time.

My Contributions

  • Wrote initial Game Design Document

  • Implementation of assets, both 2D and 3D

  • Everything lighting, including post-processing

  • .Fbx implementation in-engine

  • Greybox and final layout of mission 1 and 3

  • Basic scripts in C#

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