
Team: 3 designers (myself included), 4 artists and 1 programmer
CHRONOMANCER was a project I undertook for my second year Major Production at the Academy of Interactive Entertainment. The initial idea was to create a turn-based strategy game with a fantasy theme; however, we also wanted to have a plot in-which the protagonist was morally ambiguous, while also maintaining the players' connection with them. To this end it has been one of the more challenging and interesting projects I have worked on.
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CHRONOMANCER
Genre: Turn-based Strategy
CHRONOMANCER was a project I undertook for my second year Major Production at the Academy of Interactive Entertainment, spanning roughly 3 months of production time.
My Contributions
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Wrote initial Game Design Document
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Implementation of assets, both 2D and 3D
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Everything lighting, including post-processing
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.Fbx implementation in-engine
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Greybox and final layout of mission 1 and 3
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Basic scripts in C#