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HEIST
Theme: "A Great Haul"
Team: 1 Designer, 3 artists and 1 programmer
Pollen-Nation was/is intended to be a "Passive Fallout Shelter" experience for women aged 21 - 35.
Our aim was to create a casual, addictive idle game that people could come back to at any point in the day. The goal being to simply collect resources and expand the hive. Our intention was to keep players coming back with basic content updates: holiday skins, new rooms, new backgrounds etc.
A
My Contributions
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Team Lead
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Wrote initial brief and the continued iterations
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Created artist pipeline for Unity integration
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Implemented 2D assets in Unity using the Unity sprite editor
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Creation of Promotional Material
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UI Design and layout
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Basic scripts in C#
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