
Team: 3 designers (myself included), 3 artists and 1 programmer
The aim of PROJECT ELDRITCH was to create what could essentially be a demo to a larger horror game. The players' aim was to explore the environment and find ways to move deeper into the mansion, while avoiding the potential horror inside. They can also piece together the horror that occurred by discovering a variety of documents.
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PROJECT ELDRITCH
Genre: Survival Horror
PROJECT ELDRITCH was the result of my first major production at AIE. We had roughly 6 weeks to create a "vertical slice" of a game.
My Contributions
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Wrote initial Game Design Document
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Created artist pipeline for Unity integration
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Implementation of assets, both 2D and 3D
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UI layout and implementation
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.Fbx implementation in-engine
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Greybox and final layout of the mansion scene
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Collaborated in creating the lab scene
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Basic scripts in C#
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Basic 3D modelling and texturing